M's Celts and my Greeks had fought once before, and it's documented on this blog. That time, it had been a fairly even slog, with two tough front lines bleeding but refusing to break. Our last game, though, was a quick, decisive murder. Read on!
M's Celts: a ragged but vicious mob.
After a round or two, that was what happened. The dice went my way, the gamble paid, and in a round or two the cavalry had driven the warband off.
Now the cavalry had the position to threaten a second warband, this time in its flank. Still scary because they're doing this without support; the hoplites aren't in position yet.
(Not pictured, three units of hoplites and a unit of slingers whose poor command checks kept them from ever getting involved in the fight. Mike suffered even worse than I from having his troops stand around listlessly.)
The first clash, between cavalry and warband, pretty much sounded the Celts' doom, though M tried doggedly to turn it around. The battle would have been very different if the barbarians had shrugged off the first charge. After the match, we counted up our armies' points (neither of us had bothered to count points beforehand because we're just in it for the lulz and an opportunity to play with our toys. I think my army was worth 249 points and his was maybe 219, so I had been playing with an advantage (tainted victory!) He had been matching me warband-for-phalanx each game when we laid out our divisions, and neither of us had been considering that medium infantry are not equivalent to heavy infantry (espacially Disciplined, Elite, Stubborn heavy infantry like those Spartans). He should be getting an extra warband or chariot unit each game, which could really help these Celts. It'll be tough for me not to get my front line outstretched or flanked.